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Resultados para "Use" · 93 coincidencias
The growing dropout and low permanence of rural students in higher education has become a central problem in the education system, both affecting the quality conditions of training programmes and preventing the material…
The incorporation of information and communication technologies (ICTs) in higher education has been carried out in a transversal manner within the curriculum, and the processes of formative research in both face-to-face…
Aim: This study characterized t the profile of the entrepreneur in the individuals participating in the entrepreneur financing program Fondo Emprender, coordinated by the Servicio Nacional de Aprendizaje (SENA) between …
The relation between cognitive style and decision strategies in contexts of economic choice have not been explored in experimental contexts. In this study, the relationship between cognitive style and decision strategie…
Student dropout in higher education has been of great interest to the academic community, state and social actors over the last three decades, due to the various effects that this event has on the student, the family, h…
Disinformation on social media has positioned itself as a strategy of diplomacy to intervene in the decisions of sovereign states through the use of fake news, misleading content, hate speech and deliberate falsehoods, …
Learning outcomes have been incorporated into multiple assessment systems to evaluate the level of student academic achievement. In this context, the objective of this article was defined as conceptually modeling the as…
Dropping out in online higher education has multiples and interdependent causes. This paper is based on a literature review from 52 college dropout factors between 2004 to 2019. Results show that the most influential fa…
As a result of the constant technological evolution, the current communication strategies and plans of the museums must constantly adapt their objectives since at present they cannot only be an informative channel. Toda…
The use of virtual platforms, especially social networks, has changed the way of promoting and disseminating both brands and products in the world. This has generated the need for companies to efficiently manage their p…
Due to current demands, companies must reinvent their marketing dynamics to maintain or increase brand recognition and positioning. The expansion of technological use constitutes an element to be achieved. Therefore, th…
The gamification is increasing mostly in the main higher education institutions because teachers can use it to improve their teaching and learning skills and, over all, to optimize the learning scenarios. In this aspect…
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